The first playtest just wrapped up and it was very successful. Rough and basic but it met all the requirements we set out to achieve. We focused heavily on networking and getting the framework created to make content creation upcoming in future pushes to be facilitated.
Programmers will begin working on the full-fledged combat system immediately and artists will begin working on the first battlefield map while character guys work on the next class to be announced at a later date.
We’re picking up steam and are looking forward to bringing you all on board!
Here’s some snippets of our first test on our ‘Night Streets’ level.