Most Important Update Topics We’ve had an incredibly busy month finishing up the remainder of our Quarter 1 milestone for the year. Part of that goal was getting our game to a point that its ready to show to press, potential investors; whichever interested parties…
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Dev Update | Feb/March 2016
Most Important Update Points We submitted to the MomoCon Indie Showcase which is judged by members of the gaming press. This is important to us because we’ve always had an issue breaking past what we call the “indie press wall.” Which is okay because writers…
Dev Update: January 2016
Most Important Update Things We made another strong recruiting push and brought on some really talented developers and artists to help push our UI to where it needs to be. We haven’t had UI support for the last ten months so getting our menus, game…
Dev Update – Dec ’15 “End of Year Update”
Most Important Update Things After the last update a few months ago, we really set our focus on combat feedback and animation quality improvements. The big takeaways from that were as follows: we really needed better rigs, with better range of motion; we really need…
Dev Update – October ’16: Hanako Reawakens!
Hanako Reawakens Introduction It has been a long 5 months since we’ve posted anything new and this was something that we decided to do on purpose. After our first Kickstarter attempt didn’t go as planned, we had a hard look at the game, ourselves and…
Dev Update #16: May 27, 2015 – Happy Birthday ‘Hanako’ & More
A Personal Note First Typically, our updates begin with the most important development topics but today is a very special day to me, and to the meaning of Hanako – Soul of the Samurai. Today would have been the 60th birthday of my mother, Janie…
Dev update 5/11/15
It’s been awhile since we’ve released any news after our Kickstarter campaign. We’re sorry for the silence and wanted to inform all of our faithful fans as to what we have been doing, how it will effect the game in the future and what’s to…
The Kickstarter Battle Concludes, But the War is NOT over by Matt Canei
Our Kickstarter officially came to a close a few minutes ago, to an unsuccessful result. Of course I am disappointed, the team is disappointed but this was not unforeseen, we had a pretty intense pace to keep that fell behind early and we never quite…