What does this have to do with Hanako?: This entire way of thinking embodies everything we want Hanako to stand for. The artistic expression, lore and backstory is intended to convey a lot of the ideas below, I believe very very strongly in all of…
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Dev Update #8 – June 14: Samurai Archer Completed, Combat Feeling Awesome!
Most Important Update Stuff The second character, the Samurai Archer has been implemented into our game with a few basic animations. We are really excited to finally be running around in playtests with a second character. Our team has been really hard at work getting…
Hanako – Soul of the Samurai to Embrace New Unreal Engine 4
ATLANTA. April 9th, 2014. +Mpact Games has officially begun pioneering the new Unreal Engine 4, as it migrates its freshman title, Hanako – Soul of the Samurai from Unreal Development Kit to the new game engine. The team will explore the advantages of this new…
Dev Update #6: April 1st, 2014 – New Game Mode Reveal!
We have been deliberating for some time about the seriousness of Hanako. We have invested hours upon hours into the development of a very serious backstory, with a lot of personal relevance mixed in. However, we determined that we think the game needs to stand…
Dev Update #5: February/March 2014 – Second Push Near Completion!
The team is really excited to fill you in on what our latest progress on the Battlefield is. For the last month or so we’ve really been hammering away at the basic combat mechanics for the Kenshi (Swordsman) and some basic Long bow mechanics for…
Dev Update #3 – January ’14: First Video Footage!
The first playtest just wrapped up and it was very successful. Rough and basic but it met all the requirements we set out to achieve. We focused heavily on networking and getting the framework created to make content creation upcoming in future pushes to be…
Dev Update #2: December 2013 – First Map Near Completion & First
We’ve been hard at work finishing up the requirements for our first big milestone. I’d say our Night Streets map is about 95% complete, just needs some final touches/polish that will make it feel more lively and some lighting/skybox tweaks. Below is a teaser shot…
Dev Update #1 – November 2013
So we’ve began basically re-making Hanako from scratch back in August, re-designing huge portions of the game mechanics and changing the art style from historically-accurate realism to a more stylistic hybrid art style that we think will greatly enhance the overall presentation of the game,…