Most Important Update Details We will be officially launching on Steam Greenlight on 1/28/2015. After 6 years of dedication, restarts, reboots, engine changes, and endless design, artwork and programming we are finally putting Hanako out there for you guys to judge and hopefully vote us…
Category: Content Reveal
Dev Update #13 – December ’14
Most Important Update Things So we invited a group of around 20 streamers, close fans and friends to play Hanako – SotS for the first time in a demo build and we couldn’t be happier with the results. Not only did we get extremely valuable…
Dev Update #12 – November ’14
Most Important Update Things We have been spending a lot of time planning our Kickstarter that we mentioned in the previous update. During recent discussions we decided that it would be in the best interest of the game for us to submit our game to…
Dev Update #10: September ’14
Most Important Update Things We recently had three team members decide to leave the team as a group. With their departure, they left us with a variety of feedback. We were able to quickly recover and find more experienced team members to fill those roles…
Dev Update #8 – June 14: Samurai Archer Completed, Combat Feeling Awesome!
Most Important Update Stuff The second character, the Samurai Archer has been implemented into our game with a few basic animations. We are really excited to finally be running around in playtests with a second character. Our team has been really hard at work getting…
Dev Update #6: April 1st, 2014 – New Game Mode Reveal!
We have been deliberating for some time about the seriousness of Hanako. We have invested hours upon hours into the development of a very serious backstory, with a lot of personal relevance mixed in. However, we determined that we think the game needs to stand…
Dev Update #5: February/March 2014 – Second Push Near Completion!
The team is really excited to fill you in on what our latest progress on the Battlefield is. For the last month or so we’ve really been hammering away at the basic combat mechanics for the Kenshi (Swordsman) and some basic Long bow mechanics for…