Most Important Update Things We have been spending a lot of time planning our Kickstarter that we mentioned in the previous update. During recent discussions we decided that it would be in the best interest of the game for us to submit our game to…
Category: Dev Blog
Dev Update #11: October ’14
Most Important Update Things With CoherentUI not proving to be a viable UI solution for our needs, we decided to go with Unreal Motion Graphics (UMG) integrated into UE4. In the latest update, the first stable version of UMG was released with many of the…
Dev Blog – What Hanako Is, How It Started & What It Means To Me by Matt Canei
The Beginning and Meaning of ‘Hanako.’ Hanako began in 2008 as a college project. The summer between my sophomore and junior year was spent writing the initial design and doing research to start a team once classes started back up. My mother had just passed…
Dev Update #9 – July ’14: Advanced Kenshi (Swordsman) Gameplay, Battle & Gifu Crossroads Progress
Most Important Update Topics After a few weeks of playtesting, we began to see some flaws in the current way we were handling some aspects of basic combat, so we’ve been working on a better system for hit detection, with more flexibility for polish (sparks…
Dev Blog: Inspirational Words from Art Director, Matt Canei
What does this have to do with Hanako?: This entire way of thinking embodies everything we want Hanako to stand for. The artistic expression, lore and backstory is intended to convey a lot of the ideas below, I believe very very strongly in all of…