Most Important Update Topics After a few weeks of playtesting, we began to see some flaws in the current way we were handling some aspects of basic combat, so we’ve been working on a better system for hit detection, with more flexibility for polish (sparks…
Month: July 2014
Dev Blog: Inspirational Words from Art Director, Matt Canei
What does this have to do with Hanako?: This entire way of thinking embodies everything we want Hanako to stand for. The artistic expression, lore and backstory is intended to convey a lot of the ideas below, I believe very very strongly in all of…