Early Access 2 (0.2.000.0) Official Patch Notes
New Content
- New Map: Shiga Forest (Capture the Scroll)
- New Capture the Scroll map that introduces the Yamai territory to the game.
- First new map to feature more path-driven, corridor-like gameplay. (Don’t forget secret Ninja tree paths)
- The Ite (Samurai Archer) introduced to the game.
- First ranged character.
- Features a 3 ability kit with an AOE DOT, Cone shot and Impale + Hard CC Master Ability.
- High mobility, low armor
- New UI
- The main and play menus have been re-worked completely.
- We wanted a more modern look and feel to start working towards future console releases.
- Updated scoreboard
- Added assists as a trackable stat to the scoreboard and Top Players screen.
- Added class headshot icons to scoreboard to see what classes other players are.
- Changed highlights, styling and sorting to show YOU as the first player and sort by most kills.
- New audio treatments
- Various foley and sound FX have been reworked or replace years old temporary audio cues.
- The main and play menus have been re-worked completely.
Bug Fixes, Gameplay Improvements, Miscellaneous
- Fixes for various crashes, especially relating to the Ite, uncovered during open testing.
- Upgrade to Unreal Engine 4.19
- This offers us tools for better optimization, cleaner networking and other visual treatments we’ve been waiting on.
- Removal of the cel outline effect from foliage.
- Gameplay messaging improvements to make it more obvious what to do in Capture the Scroll matches.
- Fixed bots not switching colors correctly when they’d switch teams for auto-balance some portion of the time.
- Added/fixed Invert Y-Axis option in settings.
- Potential fix for Mouse/camera not working on some EU keyboards/mouse combos.
- Potential fix for sound sliders not working.
- Added invulnerability timer of 3 seconds to spawning to cut back on spawn camping, especially during Base Capture type modes.
- Added heartbeat effect and flashing Health and/or Ki flowers when you’re low on either resource.
- Added victory animations for all classes during the Top Players screen at the end of matches.
- New emotes for every character.
- Prototype for decapitation (happens on each kill shot presently).
- Added administration options to dedicated servers. (Still a bit WIP)
- Add -ADMINPASSWORD=password to your server startup shortcut.
- Use /admin password password to login
- Use /admin htravel mapname to change maps. Valid maps:
- GifuCrossroads
- YariFoothills
- HanakoVillage
- HanakoCastle
- HanakoDojo
- NightStreets
- YariDuel
- ShigaForest
- Additional Commands
- /admin hkillallbots
- /admin haddbot # (You cannot remove them yet so use this carefully)
Known Issues
- Settings/UI Issues
- Keybinds may not be working properly, this will be addressed in a future hotfix. (Changing engine versions broke a lot of UI)
- Sound sliders may reset between matches or restarts.
- Server browser Refresh may not always be reliable, you may need to restart game if servers don’t show OR click Quick Play to get into a game if servers don’t show.
- In-game settings menu back button sometimes takes multiple clicks.
- Some EU keyboard/mouse combos cause the mouse to not work, if this happens LET US KNOW we’ve been trying to fix it for a while.
- The 3v3 and Duel buttons may match you to a normal game. You can access 3v3 and Duel servers from the Server Browser or from Host Custom Game.
- Gameplay Issues
- Bots may sometimes be the wrong texture color, but the red enemy outline/nameplate colors will be correct.
- Projectiles (abilities that shoot darts, arrows, etc.) have a small percent chance of not displaying/firing. We are working to fix this ASAP.
- If you direct hit a player with the Ite Master Ability, the effects may not play, but it will still deal damage.
- There are some animation bugs with bots when you knockback/knockback/stun sometimes.
- Minimap needs re-work to be added back to the HUD.
- AI at times get stuck on objects, pathing will be overhauled in a future release.
- The Ninja weapon sometimes separates from the hand, that will be fixed in a future release.
- Hosting (Listen) Games
- Sometimes when changing maps it will keep the game mode from the previous map.