Woohoo! Our facebook post is gaining momentum as our greenlight announcement is Picking up Steam. Literally! Meditate on this, Senpai: Support our SteamGreen light page! 3 days to kickoff! Click Here Thanks to everyone who has liked our page! Stay tuned, more on the way!
Author: MpactMatt
In Memoriam: Professor Tony Tseng of SCAD-Atlanta
It is with a heavy heart that we have learned of the passing of Professor Tony Tseng, of SCAD-Atlanta. Tony was a father, husband, mentor, friend, professor and an always positive, always inspired game developer. The first question you may ask is “What does Tony…
Dev Update #14 – January’ 15: Coming to Greenlight 1/28
Most Important Update Details We will be officially launching on Steam Greenlight on 1/28/2015. After 6 years of dedication, restarts, reboots, engine changes, and endless design, artwork and programming we are finally putting Hanako out there for you guys to judge and hopefully vote us…
Dev Update #13 – December ’14
Most Important Update Things So we invited a group of around 20 streamers, close fans and friends to play Hanako – SotS for the first time in a demo build and we couldn’t be happier with the results. Not only did we get extremely valuable…
Dev Update #12 – November ’14
Most Important Update Things We have been spending a lot of time planning our Kickstarter that we mentioned in the previous update. During recent discussions we decided that it would be in the best interest of the game for us to submit our game to…
Dev Update #11: October ’14
Most Important Update Things With CoherentUI not proving to be a viable UI solution for our needs, we decided to go with Unreal Motion Graphics (UMG) integrated into UE4. In the latest update, the first stable version of UMG was released with many of the…
Dev Update #10: September ’14
Most Important Update Things We recently had three team members decide to leave the team as a group. With their departure, they left us with a variety of feedback. We were able to quickly recover and find more experienced team members to fill those roles…
Dev Blog – What Hanako Is, How It Started & What It Means To Me by Matt Canei
The Beginning and Meaning of ‘Hanako.’ Hanako began in 2008 as a college project. The summer between my sophomore and junior year was spent writing the initial design and doing research to start a team once classes started back up. My mother had just passed…
Dev Update #9 – July ’14: Advanced Kenshi (Swordsman) Gameplay, Battle & Gifu Crossroads Progress
Most Important Update Topics After a few weeks of playtesting, we began to see some flaws in the current way we were handling some aspects of basic combat, so we’ve been working on a better system for hit detection, with more flexibility for polish (sparks…
Dev Blog: Inspirational Words from Art Director, Matt Canei
What does this have to do with Hanako?: This entire way of thinking embodies everything we want Hanako to stand for. The artistic expression, lore and backstory is intended to convey a lot of the ideas below, I believe very very strongly in all of…