Most Important Update Things We recently had three team members decide to leave the team as a group. With their departure, they left us with a variety of feedback. We were able to quickly recover and find more experienced team members to fill those roles…
Category: General Updates
Dev Blog – What Hanako Is, How It Started & What It Means To Me by Matt Canei
The Beginning and Meaning of ‘Hanako.’ Hanako began in 2008 as a college project. The summer between my sophomore and junior year was spent writing the initial design and doing research to start a team once classes started back up. My mother had just passed…
Dev Update #9 – July ’14: Advanced Kenshi (Swordsman) Gameplay, Battle & Gifu Crossroads Progress
Most Important Update Topics After a few weeks of playtesting, we began to see some flaws in the current way we were handling some aspects of basic combat, so we’ve been working on a better system for hit detection, with more flexibility for polish (sparks…
Dev Blog: Inspirational Words from Art Director, Matt Canei
What does this have to do with Hanako?: This entire way of thinking embodies everything we want Hanako to stand for. The artistic expression, lore and backstory is intended to convey a lot of the ideas below, I believe very very strongly in all of…
Dev Update #8 – June 14: Samurai Archer Completed, Combat Feeling Awesome!
Most Important Update Stuff The second character, the Samurai Archer has been implemented into our game with a few basic animations. We are really excited to finally be running around in playtests with a second character. Our team has been really hard at work getting…
Hanako – Soul of the Samurai to Embrace New Unreal Engine 4
ATLANTA. April 9th, 2014. +Mpact Games has officially begun pioneering the new Unreal Engine 4, as it migrates its freshman title, Hanako – Soul of the Samurai from Unreal Development Kit to the new game engine. The team will explore the advantages of this new…
Dev Update #6: April 1st, 2014 – New Game Mode Reveal!
We have been deliberating for some time about the seriousness of Hanako. We have invested hours upon hours into the development of a very serious backstory, with a lot of personal relevance mixed in. However, we determined that we think the game needs to stand…
Dev Update #5: February/March 2014 – Second Push Near Completion!
The team is really excited to fill you in on what our latest progress on the Battlefield is. For the last month or so we’ve really been hammering away at the basic combat mechanics for the Kenshi (Swordsman) and some basic Long bow mechanics for…