Meet our Team
Co-Founder, Creative/Art Direction, Co-Design
Matt founded the original concept for Hanako in 2008. He serves as our principal artist, creating most of our environment art and overall vision for the game.
Co-Founder, Level Design, Co-Design
Connor was the first member to join the team with Matt in 2008. He serves as our primary Level Designer and UX designer, also providing co-design knowledge.
Co-Founder, AI/Systems Programming, Co-Design
Ajani serves as our primary AI and systems programmer. He was the 2nd co-founding member to join the team in 2008. Ajani is responsible for game modes, systems and AI and helping with co-design.
Greg has served as our primary Gameplay programmer since January 2014. He is responsible for implementing the game’s combat system, character abilities and other gameplay-related mechanics and features.
Music Composition, Sound FX
Lawrence serves as our primary Composer and Sound FX engineer responsible for all things audio-related for both in-game and media. He joined our team in January 2014.
Media Direction, Video Editing
Ivan serves as our Media (Content) Director and Video Editor. He joined the team in November 2014 and is primarily responsible for cinematic camerawork, storyboarding and all things video/media related.
Derek has served as our primary Animator since February 2015. He is responsible for character abilities and most high priority animations.
Si Tao has served as our primary Technical Artist (Character Rigging) since July 2015.
Adam has served as a Junior Animator since September 2016.
Christian has served as a Junior Environment Artist since August 2016. He is responsible for some props and assisting making other environment assets.
Other people who help make Hanako possible:
Chien Jarvis: UI Art
Sebas Martin: Character Art
All Significant Others, Family & Friends who support us and allow us to compromise our time for this dream.