Team

Meet our Team

Matt Canei

Matt Canei

Co-Founder, Creative/Art Direction, Co-Design

Matt founded the original concept for Hanako in 2008. He serves as our principal artist, creating most of our environment art and overall vision for the game.

Connor McCarthy

Connor McCarthy

Co-Founder, Level Design, Co-Design

Connor was the first member to join the team with Matt in 2008. He serves as our primary Level Designer and UX designer, also providing co-design knowledge.

Ajani Thomas

Ajani Thomas

Co-Founder, AI/Systems Programming, Co-Design

Ajani serves as our primary AI and systems programmer. He was the 2nd co-founding member to join the team in 2008. Ajani is responsible for game modes, systems and AI and helping with co-design.

Greg Libera

Greg Libera

Gameplay Programming

Greg has served as our primary Gameplay programmer since January 2014. He is responsible for implementing the game’s combat system, character abilities and other gameplay-related mechanics and features.

Lawrence Lee

Lawrence Lee

Music Composition, Sound FX

Lawrence serves as our primary Composer and Sound FX engineer responsible for all things audio-related for both in-game and media. He joined our team in January 2014.

Ivan Ortega

Ivan Ortega

Media Direction, Video Editing

Ivan serves as our Media (Content) Director and Video Editor. He joined the team in November 2014 and is primarily responsible for cinematic camerawork, storyboarding and all things video/media related.

Derek Zivolich

Derek Zivolich

Animation

Derek has served as our primary Animator since February 2015. He is responsible for character abilities and most high priority animations.

SiTao Li

SiTao Li

Rigging

Si Tao has served as our primary Technical Artist (Character Rigging) since July 2015.

Adam Kania

Adam Kania

Animation

Adam has served as a Junior Animator since September 2016.

Christian Buck

Christian Buck

Environment Art

Christian has served as a Junior Environment Artist since August 2016. He is responsible for some props and assisting making other environment assets.

Other people who help make Hanako possible:

Chien Jarvis: UI Art

Sebas Martin: Character Art

All Significant Others, Family & Friends who support us and allow us to compromise our time for this dream.