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Month: March 2014

Content Reveal Featured General Updates

Dev Update #5: February/March 2014 – Second Push Near Completion!

The team is really excited to fill you in on what our latest progress on the Battlefield is. For the last month or so we’ve really been hammering away at the basic combat mechanics for the Kenshi (Swordsman) and some basic Long bow mechanics for…

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March 6, 2014 by MpactMatt
Featured General Updates

Dev Update #4: January ’14 – Happy Lunar New Year and Lots of Footage

We have been very busy over the last 2-3 weeks getting in a lot of new features and wrapping up our first map. The first thing (pictured above) is a mock-up of our new logo to go with the current title change. We felt is…

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March 3, 2014 by MpactMatt
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Dev Update #3 – January ’14: First Video Footage!

The first playtest just wrapped up and it was very successful. Rough and basic but it met all the requirements we set out to achieve. We focused heavily on networking and getting the framework created to make content creation upcoming in future pushes to be…

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March 3, 2014 by MpactMatt
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Dev Update #2: December 2013 – First Map Near Completion & First

We’ve been hard at work finishing up the requirements for our first big milestone. I’d say our Night Streets map is about 95% complete, just needs some final touches/polish that will make it feel more lively and some lighting/skybox tweaks. Below is a teaser shot…

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March 3, 2014 by MpactMatt
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Dev Update #1 – November 2013

So we’ve began basically re-making Hanako from scratch back in August, re-designing huge portions of the game mechanics and changing the art style from historically-accurate realism to a more stylistic hybrid art style that we think will greatly enhance the overall presentation of the game,…

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March 3, 2014 by MpactMatt
Recent Posts
  • Cancer as a samurai village – the story of the Yamai Village
  • Early Access v.3 Releasing April 4th: Free Weekend + Special Promotion on Steam
  • Early Access 3 Details & Dev Update
  • Early Access 2 Patch Notes and Known Issues
  • After my mother’s death, I spent the last 10 years making an indie game, Hanako: Honor & Blade, in her honor, here’s our story…
Recent Comments
  • Tristan Nguyen on Hanako – Soul of the Samurai to Embrace New Unreal Engine 4
  • Huskeh on Dev Blog: Inspirational Words from Art Director, Matt Canei
  • LOKIE07 on Dev Update #6: April 1st, 2014 – New Game Mode Reveal!
  • MpactMatt on Dev Update #3 – January ’14: First Video Footage!
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