by Matt Canei, Lead Developer The newest map, the Yamai Village, releases on April 9th in Hanako: Honor & Blade is chalk full of atmosphere, death and a tremendous amount of personal metaphors and symbolism. It seeks to answer the artistic challenge of “What would…
Category: General Updates

Early Access v.3 Releasing April 4th: Free Weekend + Special Promotion on Steam
Early Access v.3 Coming to Steam April 4th! After months of incredible work from our dev team, we’ll be releasing Early Access v.3 on Steam on April 4th, 2019. This update is our largest and most significant update to date by a massive margin. We…
After my mother’s death, I spent the last 10 years making an indie game, Hanako: Honor & Blade, in her honor, here’s our story…
After my mother’s death, I spent the last 10 years making an indie game, Hanako: Honor & Blade, in her honor, here’s our story… It was October 9th, 2007 (this date is significant, remember it) – I was in school for game development and I…
Dev Update | January 2017
Main Update We’ve been hard at work getting ready for Early Access release later this year. We’ve had some very stable builds as of late which allows us to have hours-long tests that are actually pretty fun. It’s a great feeling to put so many…
Dev Update: End of Year 2016
Main Update Discussion We decided that it would be cooler and more efficient to come up with a new name for the game with a big Trailer coming out somewhere between Feb-Apr and our Early Access release later in 2017. The team unanimously decided on Hanako: Honor…
Dev Update | November 2016
Gameplay Update We’ve been churning away at really polishing our melee combat and existing mechanics before diving too deep into other areas of the game like re-introducing our Archer character (see the video for the first look at his model). We are testing weekly and…
New Teaser Video | July ’16 Update
Important Update Things This teaser shows a lot of little snippets of our gameplay, which we haven’t shown in a really long time unless you’ve come to one of our dev streams. Make sure you leave us your comments on what you think! We also…
Dev Update | June 2016 – Post-MomoCon, Steam/Early Access News and More!
Quick Recap We had an awesome turnout at MomoCon. We got a lot of feedback regarding our HUD, combat hit feedback and navigation so we’ve been hard at work addressing those things. We also got our first build on Steam to start internal alpha testing…
Dev Update | April 2016 – MomoCon, Ninjas and more
Most Important Update Topics We’ve had an incredibly busy month finishing up the remainder of our Quarter 1 milestone for the year. Part of that goal was getting our game to a point that its ready to show to press, potential investors; whichever interested parties…
Dev Update | Feb/March 2016
Most Important Update Points We submitted to the MomoCon Indie Showcase which is judged by members of the gaming press. This is important to us because we’ve always had an issue breaking past what we call the “indie press wall.” Which is okay because writers…