The first playtest just wrapped up and it was very successful. Rough and basic but it met all the requirements we set out to achieve. We focused heavily on networking and getting the framework created to make content creation upcoming in future pushes to be…
Category: General Updates
Dev Update #2: December 2013 – First Map Near Completion & First
We’ve been hard at work finishing up the requirements for our first big milestone. I’d say our Night Streets map is about 95% complete, just needs some final touches/polish that will make it feel more lively and some lighting/skybox tweaks. Below is a teaser shot…
Dev Update #1 – November 2013
So we’ve began basically re-making Hanako from scratch back in August, re-designing huge portions of the game mechanics and changing the art style from historically-accurate realism to a more stylistic hybrid art style that we think will greatly enhance the overall presentation of the game,…